Linux Installation and Setup

Prerequisites

A supported environment. See Installation Prerequisites

Setting up Cocos2d-x

  • Download Cocos2d-x and unzip it. (maybe: ~/)

  • Install dependencies. If you are using Ubuntu/Debian, there is a shell script build/install-deps-linux.sh for you to install the dependences easily. Run the commands below, in a terminal:

      > cd $cocos2dx_root/build
      > ./install-deps-linux.sh
    

    Otherwise, you should install the dependencies manually. The dependencies are:

      libx11-dev
      libxmu-dev
      libglu1-mesa-dev
      libgl2ps-dev
      libxi-dev
      g++
      libzip-dev
      libpng12-dev
      libcurl4-gnutls-dev
      libfontconfig1-dev
      libsqlite3-dev
      libglew*-dev
      libssl-dev
    

Building Cocos2d-x

  • Run cmake to generate makefile:

      > mkdir linux-build
      > cd linux-build
      > cmake ../..
    
  • When cmake finishes, many files & folders will be generated in coocs2dx_root/build/linux-build

  • Run make to compile:

      > make
    

    Everything will be generated in cocos2dx_root/build/linux-build/bin/cpp-tests/ if compiled successfully.

  • Run cpp-tests

      > cd bin/cpp-tests/
      > ./cpp-tests
    

Starting a new project

Once everything above works, you can start a new project! To do this, read our document on the Cocos Command-line tool.

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